﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Bardent.Weapons.Components.ComponentData
{
    
    public class AttackDatas
    {
        [SerializeField,HideInInspector]
        private string name;

        public void SetAttackName(int i) => name = $"Attack {i}";

    }
}
